I design things people play, use, and remember.
Eight years designing for games, four of them at EA, several titles past 100M installs. These days I design the screens, not just the art inside them.
I can move 0 to 1, or 1 to 100. ask me about the 100.
Games taught me to work fast and be exact about it. Product design is the same job with more of the thinking showing.
Where I come from
Visual systems for mobile games at EA. Thousands of assets, deadlines that do not move, several titles past 100M installs.
What it taught me
Structure and hierarchy. How to make the right thing land first, on a screen that gets about a second of anyone's attention.
Where it goes now
Flows, states and screens instead of single frames. Open to product and UI/UX roles, content design on the side.
Built because doing it by hand was slower.
I am not a developer. I am the one who notices the slow step and goes and fixes it. AI writes the code. I do the flows, the states, the copy, and the empty screens nobody remembers to design.
Sift
2026, shippedSwipe right to keep, left to bin. Kept files sort themselves into folders where they already live. Nothing gets deleted, it moves somewhere you can undo.
Sweep
2026, shippedFinds empty folders, system junk and installers you forgot about. Shows the whole plan before it moves a thing, and everything it takes stays undoable.
Scrunch
2026, shippedA compressor that keeps dropping quality until the difference stops being visible, and a spritesheet packer with a live 1:1 preview. No wizard, no five step setup.
Slate
2026, shippedCharts and slides where the preview is the export. Type never shrinks past legible. When it runs out of room it drops a bullet and tells you which one.
Sticky Checks
2026, shippedDraggable notes with real checklists, not just text. Tick a box for a pen-stroke strike-through, drag to reorder, add due dates and subtasks. Cycles through paper colours and remembers everything on reboot.
FX by SSP
Relights a cutout, or wraps it in real glass.
Daily driverAsset Bakery
One layered file in, every named asset out.
Time saverHueGotThis
A palette from any image, straight to swatches.
Weekend buildPS Masterkit
Every tool I reach for, kept in one panel.
Always openPSRenamer
Renames a hundred layers or artboards, fast.
Ships standalone- Led art across several mobile games, a few past 100M installs, shipping over 10,000 assets into game and marketing.
- Ran live ops seasons end to end so the look held together while each game changed underneath it.
- Match day creative and engagement campaigns for the ICC T20 World Cup 2021, across every digital surface.
- Branding and product for content led campaigns, with a small team taken from idea to launch.
- Social and brand work across a long list of industries, usually directing whoever else was on it.
Skills
Tools
Certifications
- Adobe Firefly MasteryUdemy, 2025
- User Experience Design FundamentalsCoursera, 2025
Education
- Bachelor in Computer ApplicationsVikram Deb University, Jeypore, Odisha. 2017 to 2019